Networking

Unity Networking No Master Server

Unity3d networking requires a 'master server' live on the Internet to join users to games and handle any NAT punch through issues. Note that development builds by default use a temporary test master server hosted by Unity not intended to be used by production games. Any online hosting is going to have an ongoing cost to a published game. The following is a proof of concept for connecting players to each other via WiFi from within a local subnet (actually in this case, players behind a single router).

Subscribe to RSS - Networking